- place 2 cards side by side
- use one card to move teddy along the path, the other to keep a record of the numbers rolled
- to play, roll a 1-3 dice (123 Happy Dice from our Pond Coloring Club is ideal)
- move teddy along the track and put counters down to match after each roll
- after teddy reaches the end of the path stduents can record the numbers rolled to make 10 - e.g. 2+3+1+2+2 (optional)
Race to 10
- 2 students play together
- take turns to roll the die and move teddy along his path
- the first teddy to reach the end of the path is the winner
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