How do you ignite the learning in your classroom? Lesson igniters are short and snappy ways to begin your lesson or session. Igniters snap your students to attention! Igniters are simple, focus on an explicit, or narrowly defined learning area.
We have created a set of igniters for the interactive whiteboard! These are short one screen games that will help you revise (or introduce) basic kindy content. There are no fancy animations or voices in the games, which although I admit, can be fun, will let you control the ignition and allow you to guide your students the way that suits your own learners.
We made them in PowerPoint so that they will open on most whiteboards.
These ignition mini-lessons are simple and short - as if you are anything like me, you want to control the amount of unnecessary screen time your students are getting. I like to incorporate some Smartboard into most of my lessons, but just for part of the lesson - like the 'ignition' or at the end to conclude the lesson.
This packet includes 5 games and can be used when you are teaching the same content areas, or use them just for review or to fill in those little five minute empty spots in your day!
I did all the graphics for this file and kept that as simple and clean as possible. Here is one, where the students practise their 'counting on' strategy and then drag the little bees to the correct beehive.
There are games for adding, number counting order, cvc words and matching upper and lower case letters. You could do these activities with a small group, or the whole class.
Head over to TpT to see the listing